![]() When walking to the right or left it's easy enough, because all the sprites can have the same bottom point, and thus the spacing between the feet of the character and the pivot point of the sprite can stay the same in all frames. ![]() When my character walks, what's going on is basically that its game object is being moved until its sprite pivot point coincides with the navigation point I made it walk to, right? Which is why we have to always place the pivot point at the bottom of the sprites.
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